RICNA

A kind of human being born to face some kind of otherworldly problems

Game Developer (Programmer and 3D Animator)

Ricardo Nascimento

Game Developer

Programmer since 2002. I worked with Delphi/Pascal, C, C++, Assembly (PIC), Java, PHP, C#, LSL and more.

Since 2012 focused only on game development with Unity3D/C#.

Email: ricardo@ricna.net
Discord: https://discord.gg/w6Kw2zvCFY

Some Projects I Worked On

3D Viewer - New Masters Academy

New Masters Academy has been developing new technology to allow artists around the world to study, analyse, draw, and sculpt from 3D reference material right in their browsers.

I started to work on this 3D viewer in 2012 from scratch and  I finished and launched it in 2013. From time to time I am asked to help with updates.

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Typing Ghost - Benesse

This game was a fun way that the Benesse company created to help Japanese children learn English.

In this project I needed to develop all the game using Unity/C#.
I was asked to implement all the game since the gameplay, until the shopping and a webservice with PHP/MySQL to the ranking system. 

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PregApp - 3D Pregnancy Tracker

Client provided all assets (textures and models) to reskin and redo all codification of an old app. My job was build scenes and UI on Unity3D and codify scripts with C# to bring life for him application. The app was published for Android and iOS.

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Color Storm

This is my first own game published for Android.
I developed all the game including creation and edition of sounds, icons, images and 3D model.

The game is not simple project and the reason to make me publish it was the to have some game published in the Google PlayStore to demonstrate  that I have some of required skills as freelancer.

Tools: Unity3D/C#,  Blender,  Gimp, Audacity, Google Services (Leaderboards & Achievements), Unity Services (Analytics & ADS)

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Rogue Masters

For this game:
- I implemented the combat and motion systems for the character. To do that I created from scratch all the scripts, animations and Animator Controller used for all characters of the game, including NPC's.
- Implemented the Interaction system to consume items and use weapons.
- Implemented all base systems for stats of the Character like health , stamina and poise. 
- Worked on networking, first with UNet and them with Mirror.

I worked about 3 years full-time on this project.
The game was not launched yet but you can check the progress here.

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Game Lover!

The first console I played was an Atari 2600 in the 80s, and since then I have been fascinated by video games. I never imagined that it would be possible to be part of creating a game, until I started programming in 2002. It took me another 10 years to really get into the game development business as the focus of my professional life, and now I can finally work with something I really love doing it.

Games I made for a Game Jam

Go Deep 

(Ludum Dare 48)

iCroog

(Ludum Dare 46 )